7 days to die map alpha 14 spider zombie12/4/2023 ![]() Glass panes become 1/10th their size and are invincible when placed Zombie corpses disappearing before players can loot them Confirmedĭogs don't change player state from undetected to hunted even when aggroed on playerįireaxe is only giving a harvest skill points and not blade Terrain generation issues, specifically lakes encroaching unto roadsĭigging holes straight down causes teleportation Natural stone blocks changing textures when destroyed but still occupy spaceīloom cannot be turned off in video settings ![]() 1 seed grows into 1 plant which can then be turned into 1 seed Tree trunks will rotate to fall down rather than simply falling down from their current rotationĭestroyed wood/stone blocks are invisibleĬotton is a finite resource. Prefabs can spawn carved out of a hillside Planting a tree can cause the tree falling sound and animation, though rare Scrap Iron exploit, crafting a reinforced club takes 5 iron, scrapping returns 7 Quests check if you have the raw resources collected on start but don't check items (Not sure if intentional) Using a stone axe on boulders gives proper small stone amount, using it on the bigger 'stone only' boulders does not(Gives 1 small stone every few hits instead of stone) These can't be opened either, are solid and don't react to environment lighting. After attempting to place them several ghost copies of the containers appear. I've taken some of the bugs from the MegaThread to make things easier between the "This is amazing" and "There are a few things that have broken for me".Ĭontainers can't be opened or placed. I didn't see anyone else do this so I thought I would start this off.
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